DurrellBishop.com
FUTURE
PRODUCTS
Apple Design
Future Products – Software at Apple Design. A wonderful experience for 6 years working with Apple from London, in a group called IA. I can’t share any of that work.
2020 – 2026
Apple Inc.
Future Products – Software at Apple Design. A wonderful experience for 6 years working with Apple from London, in a group called IA. I can’t share any of that work.
2020 – 2026
Apple Inc.
BERG Cloudwash
Internet-connected Washing Machine
Cloudwash was a working prototype of an internet-connected washing machine. We built a new interface to the washing machine and developed the accompanying mobile service. The project explored new service models around shared laundry spaces and revealed strong interest from both residential developers and retailers seeking ongoing relationships with customers.
2014
BERG
With Tom Hulbert, Jack Schulze
Internet-connected Washing Machine
Cloudwash was a working prototype of an internet-connected washing machine. We built a new interface to the washing machine and developed the accompanying mobile service. The project explored new service models around shared laundry spaces and revealed strong interest from both residential developers and retailers seeking ongoing relationships with customers.
2014
BERG
With Tom Hulbert, Jack Schulze
ConnBox
Experimental collaboration with BERG, their client was Google Labs. We developed the idea, interaction and industrial design for a dedicated pair of video phones. We mixed physical controls with screens to simplify the different states of communication. Joe Malia at BERG produced wonderful graphics and animations.
2013
Luckybite for BERG + Google Labs
With Tom Hulbert, Jack Schulze, Joe Malia
Experimental collaboration with BERG, their client was Google Labs. We developed the idea, interaction and industrial design for a dedicated pair of video phones. We mixed physical controls with screens to simplify the different states of communication. Joe Malia at BERG produced wonderful graphics and animations.
2013
Luckybite for BERG + Google Labs
With Tom Hulbert, Jack Schulze, Joe Malia
Pixel Track
Display
At Luckybite I explored a way to make a mechanical text display. This was then properly developed when Luckybite joined BERG. It behaved like a track – where a train gets mobile messages moves around the track turning the pixels.
2013
Lucybite/BERG
With Tom Hulbert, Jack Schulze, Niel Usher, Timo Arnall
Display
At Luckybite I explored a way to make a mechanical text display. This was then properly developed when Luckybite joined BERG. It behaved like a track – where a train gets mobile messages moves around the track turning the pixels.
2013
Lucybite/BERG
With Tom Hulbert, Jack Schulze, Niel Usher, Timo Arnall
Panasonic PixiPhone
Luckybite worked with Industrial Facility on an experimental brief for their client Panasonic. We developed a prototype phone case that transformed into a dedicated interface for viewing and sending images to the social platform Mixi.
Part of my ongoing exploration into using phones as components within other products.
2010
Luckybite + Industrial Facility
With Tom Hulbert, Sam Hecht
Luckybite worked with Industrial Facility on an experimental brief for their client Panasonic. We developed a prototype phone case that transformed into a dedicated interface for viewing and sending images to the social platform Mixi.
Part of my ongoing exploration into using phones as components within other products.
2010
Luckybite + Industrial Facility
With Tom Hulbert, Sam Hecht
Multi-Touch Screen with Pressure
We designed ans built prototypes for CNI, a large advanced manufacturing and materials science company in China, to explore pressure-based multi-touch on phone screens. Rather than waiting for hardware prototypes, we connected two pressure-sensitive mice to a PC to simulate multi-touch interaction.
2010
Luckybite
With Tom Hulbert
We designed ans built prototypes for CNI, a large advanced manufacturing and materials science company in China, to explore pressure-based multi-touch on phone screens. Rather than waiting for hardware prototypes, we connected two pressure-sensitive mice to a PC to simulate multi-touch interaction.
2010
Luckybite
With Tom Hulbert
Lego Fabric
A quick idea and patent application. I produced sheets of rubberised Lego compatible fabric. This let you create a large, soft, work area to build on. We also printed board games on the fabric with transparent rubber studs so bricks could be used as the playing pieces.
2007
Luckybite
With Tom Hulbert
A quick idea and patent application. I produced sheets of rubberised Lego compatible fabric. This let you create a large, soft, work area to build on. We also printed board games on the fabric with transparent rubber studs so bricks could be used as the playing pieces.
2007
Luckybite
With Tom Hulbert
Mobile Prototypes
Over several years, Tom Hulbert became highly skilled at designing fast and ingenious printed circuit boards (PCBs). We were largely self-taught but nimble in combining electronics, form, and software, which enabled us to produce working electronic behavior prototypes for Nokia.
2006
Luckybite
With Tom Hulbert
Over several years, Tom Hulbert became highly skilled at designing fast and ingenious printed circuit boards (PCBs). We were largely self-taught but nimble in combining electronics, form, and software, which enabled us to produce working electronic behavior prototypes for Nokia.
2006
Luckybite
With Tom Hulbert
Room Booker + IOT Experiments
IDEO gave me considerable freedom to explore new product ideas. One project was a small, internet-connected table and room-booking device built around a low-cost SitePlayer microcontroller. It was developed as a lightweight, inexpensive alternative to the commercial RoomWizard system IDEO had previously created with Steelcase.
2002
IDEO
With Tom Hulbert
IDEO gave me considerable freedom to explore new product ideas. One project was a small, internet-connected table and room-booking device built around a low-cost SitePlayer microcontroller. It was developed as a lightweight, inexpensive alternative to the commercial RoomWizard system IDEO had previously created with Steelcase.
2002
IDEO
With Tom Hulbert
LED Shoes
Curious about LED displays, I taught myself how to build them. One experiment used a single line of LEDs in footwear that, when walking, left words suspended in the air through persistence of vision. I built versions into trainers, high heels, and even gumboots. A version of this was used for the opening of Ivrea and a traveling exhibition by the British Council called Powerhouse.
1998
Itch
With Andrew Hirniak
Curious about LED displays, I taught myself how to build them. One experiment used a single line of LEDs in footwear that, when walking, left words suspended in the air through persistence of vision. I built versions into trainers, high heels, and even gumboots. A version of this was used for the opening of Ivrea and a traveling exhibition by the British Council called Powerhouse.
1998
Itch
With Andrew Hirniak
Dancing Dog
Interactive Games
After leaving research at the RCA, a research group in Silicon Valley invited me to assemble a team in London to explore new types of camera-based computer games. We formed Dancing Dog and, over the course of a year, developed around 30 prototype games with new camera-based interactions.
1997
Itch for Interval Research
With Paul Bowman, Andew Hirniak, Jonathan Cohen
Interactive Games
After leaving research at the RCA, a research group in Silicon Valley invited me to assemble a team in London to explore new types of camera-based computer games. We formed Dancing Dog and, over the course of a year, developed around 30 prototype games with new camera-based interactions.
1997
Itch for Interval Research
With Paul Bowman, Andew Hirniak, Jonathan Cohen