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EXHIBITIONS/
INSTALLATIONS


Science of Survival
Science Museum, London

For the Science of Survival – a travelling exhibition first shown at the Science Museum London – we created top-down projections onto tables with physical plates and a globe, this allowed visitors – particularly children, to explore issues of food and planetary health through interactive play.

2007
Lucybite
With Tom Hulbert and Marcia Mihotich






Blow Ball Game
V&A Village Fête

We had the opportunity to take part in the V&A Village Fête. I came up with the idea of balancing balls on hairdryers and, together with Marcia Mihotich and Studiomama, we developed it into a game for visitors. We also created a paper version as a giveaway for everyone who took part.

2006
With Marcia Mihotich, Nina Tolstrup, Jack Mama




Science of Spying
Science Museum, London

Luckybite designed a significant portion of The Science of Spying at the Science Museum, London, creating around a third of the gallery, including 10 exhibits and their supporting software. The installations allowed visitors to explore themes of security, data theft, surveillance and being watched through interactive experiences.

2005
Luckybite
With Tom Hulbert



Interactive Drinks Table
Orange Telecom for Manumission

A playful collaboration at IDEO between Sam Hecht, Tom Hulbert, and Richard Turnage. We designed and built a series of outdoor tables, sponsored by Orange for Manumission in Ibiza. Each table featured a transparent pint glass with a homemade display, allowing VIP guests to order drinks via Wi-Fi directly from the bar.

2002
IDEO
With Richard Turnage, Sam Hecht and Tom Hulbert






O2 Display
Retail Installation

We designed and built a series of modular LED displays for O2’s flagship shop on Oxford street. LED text distorted and flowed through liquid-shaped blobs over two floors of the store. As well as the design, we developed the circuits’ network and firmware. It allowed the central office to update the text on the display reply remotely.

2002
IDEO
With Tom Hulbert






Interactive Windows
Window Gallery, Prague

I was invited to show in the British Council Window Gallery by Andrée Cooke. At the time, I was curious about flowing text through moving and non-geometric grids. I was also interested in the way text could instantaneously appear to jump between spaces. We attached sensors to the window, allowing passers-by to disturb and rattle the scrolling text as it flowed past

2001
Andrée Cooke/British Council
With Tom Hulbert




Comment Wall
Science Museum 

With Casson Mann, we developed a large-scale display – over 30 metres tall – for the new Wellcome Wing at the Science Museum. I conceived and built a prototype of a vertical ‘train track’ display on which visitor comments travelled like carriages, bumping into one another; when they reached ‘display stations’, they appeared as visible text. This remained a feature of the museum for 20 years.

This project received a prestigious D&AD Gold Pencil. 

2000
Itch 
With Andrew Hirniak, Casson Mann






In Future
Science Museum 

Itch won the commission to create games for the top-floor exhibits in new Wellcome Wing at the Science Museum – opened by Queen Elizabeth for the Millennium. We developed a series of multi-player games set 20 years in the future, and proposed top-projections onto large tables. We created the first six games and a development kit, so future designers could add more. Interaction was through a simple rotating wheel (before the iPod became public), and the installation worked well – bringing together mixed ages around shared play.

I once saw a group of teenage boys playing at the same table as a mother with a pram: one game explored a future where the sex of babies could be chosen. A boy cheered because he’d ‘won’ by having more babies than his friend – the mother calmly walked over, pushed the pram toward him and said, ‘great now look after that!’

1999
Itch 
With Andrew Hirniak, Casson Mann






RCA 100th Anniversary
Installation

For the 100th Anniversary of the Royal College of Art, sponsored by LG, I was commissioned to create an installation using their new colour flat-screen technology. I designed a wall of six working, unconventional products – including a ruler that played the radio and a hairbrush that became a television. A movable flat screen slid across the wall, as it passed over each product it showed a different function to the product under it. 

The project explored and blurred the boundary between screens and physical products.

1996
RCA Research, Uri Friedlander



Image and Object 
Centre Pompidou

Exhibited in Londres : Images et Objets du Nouveau Design at the Centre Pompidou. At the time, I was experimenting with accidental form-gathering, casting together, things I liked in plastic bags, approaching the design as a playful collage. 
I rotationally moulded the handset and base to hold electronics, though the object itself never needed to function.

1990
British Council, DAI